Octovexillology II – Anatomy of a Single Flag
This is the second in a series of articles describing a type of “graphical group identification device” known as “ovexes” (singular “ovecs”), as used in the world of Pasaru. In this article, we will explain what these flags look like by themselves, how they are made in both a historical and a modern perspective, and how they are described.
In their most abstract form, an ovecs is a fairly simple object: it makes use of a flat, rigid material, cut into an octagon and a rectangle, and then they are mounted together in a particular manner as described by a particular language. As with all things, however, things become significantly more complicated once we look into the detail.
Sections 2, 3, 4 and 5 will describe various components of an ovecs which, when combined, create a whole ovecs. Then section 6 will describe how these parts are put together into a single coherent object in the world. Finally, section 7 and 8 will describe how ovexes are made and how they can be stored in an abstract format so that they can be made accurately going forward.
1 Overview
Although each of the individual parts of an ovecs is very different from each other, there are still many parts that are general to each other. In this section, we will describe what an ovecs is in a general sense, without looking deeply at the details.
An ovecs is, at least to someone unfamiliar to the concept, simply a stop sign. It contains four fundamental components, which, in order from most to least important are:-
- the banner,
- the legend,
- zero or more plates, and
- the pole.
Of these, the banner and the legend are mandatory parts of an ovecs, the plate is an optional part of an ovecs, and the pole exists primarily due to practical limitations. The banner, the legend and the pole are all made of the same material, which a flat, rigid and opaque. In general, the material must be able to be marked with paint, which would generally be deposited on top of the material.
These parts would be arranged in that order from top to bottom, where “bottom” is defined to be the closest to the ground. Figure 1 shows a visual of how they are attached by demonstration on an example flag.
2 The banner
| Language | Word | Pronunciation |
|---|---|---|
| E.-Pasaru | sen | /sen/ |
| Rattssaw | klnyéni | /klnjei̯ni/ |
| Sturp | seno | /seno/ |
| Sinograms | 八角旗面 | – |
| Cantonese | baat6 gok6 kei4 min2 | |
| Chinese | bajiaocimyen | |
| Japanese | hakkakkimen |
The banner can be considered to be the most important part of the flag, so one could be forgiven in thinking it is the only part that matters. Indeed, it is even the case historically, but in modern times this duty is no longer dealt with solely by the banner.
Indeed, the banner contains most of the visual cues that are used to identify a flag. It is made up of shapes and colours that are combined together into an overall octagonal shape, and it is also historically the oldest part of the flag.
2.1 Basic shape and specification
The banner is causally referred to as an octagon. This is true, but there are stricter requirements to this, and an arbitrary octagon will not do. The restrictions are as such:-
- The octagon must be planar.
- It must not have self-intersections.
- It must not have any degenerate sides, e.g. have sides with length 0. Therefore, shapes with fewer sides are not accepted.
- It must not have excessively shallow angles.
This is generally interpreted to mean
that its internal angles must not exceed 165°.
- Consequently, concave octagons are not accepted.
- Further, degenerate octagons with an internal angle of 180° are also not accepted.
- It must have two opposite sides that are parallel to each other.
- Together with the sides that they don’t touch, the four sides must form a trapezium.
- This pair must also be parallel to the ground.
- It must at least have bilateral symmetry on the vertical. It may possess other symmetries.
Most flags have a regular octagon, which has the effect of making the casual viewer assuming that they must all be regular. The rules above however are quite liberal about what shapes they accept, and certain banners do choose a shape that’s quite adventurous, though the majority do not stray too far from the modal choice of a simple regular octagon.
To do: Add two example flags:
- ☐ One that is not a regular octagon, but is not obviously so;
- ☐ One that is not a regular octagon, and is obviously so.
Sometimes, for planning purposes, a regular octagon facsimile is used to make it easier to align to square grids. This octagon has length \(n\) for the orthogonal sides, and length \(m\sqrt{2}\) for the diagonal sides, where \(\frac{n}{m}\) form a convergent for \(\sqrt{2}\). The most commonly used ones are \((n, m) = (3, 2)\) or \((n, m) = (7, 5)\). These “almost regular octagons” are typically stand-ins for real octagons and it is generally considered acceptable in flag design to be not to scale if it makes describing a flag simpler.
This puts on a further point about scale: in general, a flag doesn’t have to be “drawn to scale”, it just has to follow the plan as given. A slightly irregular octagon can still have an accurate flag drawn on if the rest of the description is followed strictly.
2.2 Flag contents
What can go on a flag is largely arbitrary and so cannot be described in a general article about flags to any degree, but how they are created is somewhat more constrained and therefore we can say a lot about it.
In general, the surface of a banner is divided by lines and shapes, which together result in the banner being partitioned into areas. These areas are then filled in with colours. Finally, devices are placed on top of the divided area to complete the flag. There are some exceptions to this general construction rule, which we will examine later in this section.
2.2.1 Lines and shapes
Following the way that flags are constructed, the most important distinguishing feature of a banner is that it is cut up into cut by lines. This is so straightforward that it is somewhat difficult to discuss, but there are some strict definitions of what counts as a line, and how they interact with points.
- A line can be constructed by following all the rules of straightedge and compass construction, in addition to any of the following new rules provided.
- Some points have been already defined
in order for the construction to begin.
A defined point is:-
- One of the seventeen pre-defined points, sixteen around the perimeter of the octagon and the centre. See section 2.2.1.1, below.
- A point defined by the intersection between previously-defined lines.
- A point defined by moving a previously-defined point along a previously-defined line by some specified distance.
- A line can be defined from a previously-defined line rotated from a previously-defined point by some arbitrarily specified angle.
- A line can also be some kind of curve, particularly an ellipse, for which see section 2.2.1.3.
Unlike Euclidean lines, lines on banners may contain a width. It may be a fixed width in units of content units, or it can also be a special width known as “hairline”, written \(h\). A line of width “hairline” means that it is as thin as visibility permits, i.e. its width is large enough to be able to be recognised as a separate region of colour while at the same time minimising such a value. A line with no width is considered a boundary between two regions, whereas a line with a width is a region of colour in and of itself. A line with a hairline width is typically understood to be an analogue of the Earthling flag practice of fimbriation.
Sometimes, instead of defining a line, entire shapes can be added to a flag by first defining it using other methods and then inserting it to the banner. The shape is something like “a regular pentagram” or “a regular heptagon” – a shape that is cumbersome or impossible to define with methods described above but intuitively obvious and then fixed into the banner by specifying enough constraints so that only one qualifying shape and orientation can satisfy it. This is not always guaranteed by a particular specification, so it is vital to keep a reference picture in mind (and in the description) so as to provide a fallback if the description is not sufficiently unambiguous.
2.2.1.1 Special points
| Type | Sym. | Short Name | Long name | Translation | Num. |
|---|---|---|---|---|---|
| Corner | T | Troťnu | Üjbŕeu̲l | First legendary | @7 |
| Y | Yœn | Üjbŕeg̲i | Second legendary | @5 | |
| Ģ | Ģłyar | Pedu̲l | First lower | @11 | |
| P | Puunžol | Pedg̲i | Second lower | @9 | |
| L | Ltģra | Azu̲l | First upper | @13 | |
| Tx | Tyaontë | Azg̲i | Second upper | @3 | |
| I | Igléďs | Lëdænu̲l | First polar | @15 | |
| Px | Pešvo | Lëdæng̲i | Second polar | @1 | |
| Side | B | Blťu | Üjbŕeyaot | Legendary | @8 |
| Æ | Ænteħn | Pedu̲l | First lower | @10 | |
| LZ | LZaon·gerd | Pedg̲i | Second lower | @6 | |
| Pxx | Pllŭiwën | Cŕednu̲l | First central side | @12 | |
| N | Nbřurag | Cŕedng̲i | Second lower | @4 | |
| Ķ | Ķťülzéj | Azu̲l | First upper | @14 | |
| E | Eďdorae | Azg̲i | Second upper | @2 | |
| Š | Šbílsa | Lëdæn | Polar | @0 | |
| Special | C | Cŕeďnzatť | Centre | @C |
The seventeen special points on the banner are named points that are given “for free” upon the creation of any flag. They are defined to assist in the specification and design of a flag. Eight of them are the vertices of the octagon; eight of them are the midpoints of the sides of the octagon; and the last one is the centre point, defined in two mutually contradictory methods as we will see later.
Each of the points are labelled with a letter and a number that is language-independent, as listed in table 2 and located in context in figure 2. On plans, they are prefixed with a character that in Latin script is transliterated as @. This is to distinguish them from points defined later on, which is prefixed with a character transliterated as *.
Two special points are of particular interest: @8 and @C. The former has in its definition a particular constraint that limits how it is mounted to the flag, and the latter because it has two contradictory definitions. Let’s have a look them in turn.
@8, the “legendary point”, is by definition the midpoint of the side closest to the ground that is parallel to it. It is required that the pole “come out” of the flag at this exact point. That is, the idealised zero-width pole must intersect the area that the banner occupies at exactly one point, and that point must be @8.
@C, the centre of the flag, has the following definitions:
- It is the point defined by being the unique intersection between the line from @8 and @0, and the line between @4 and @12.
- It is the point defined by being the unique intersection between the line that the pole follows behind the flag, and the line between @4 and @12. In other words, it is the point vertically above @8 that is also collinear with @4 and @12.
The two definitions coincide if the flag is the usual form, i.e. a regular octagon as well as most of the commonly-seen irregular points, but they diverge if the flag is sufficiently irregular. Such a contradiction is enough to discourage most designers from creating flags that highlight it, but for designers that choose to do so anyway, they must choose explicitly which definition is in force, which they can do by judicious application of guide lines in the description.
2.2.1.2 Arbitrary points on the perimeter
Any point on the perimeter of the octagon can be named by specifying a real number (usually a rational number) in the following procedure: (38|54)
- Let your point to be named, \(A\), be between two adjacent special points on the perimeter, \(@a\) and \(@(a + 1)\). Keep in mind that \(@16 = @0\).
- Let the ratio of lengths \(A@a : @(a+1)A = m : n\) if appropriate integers \(m, n\) can be found, or \(x : 1 - x\) otherwise.
- Then \(A = @(a + \frac{m}{m + n})\) or \(A = @(a + x)\).
Figure 3 shows how this is visualised.
It should be noted that such points do not imply a distance measurement, and this relevant when the banner is not an isotoxal octagon. Only if the integer part of the number is the same can the fractional part be treated as a distance measurement, which is why we insist on using the mixed fraction notation here.
2.2.1.3 Curves
Due to difficulty in describing them, curves are considered to be somewhat less useful in constructing an ovecs and are less used compared to Earth flags. However, they are still used fairly frequently, so they merit their own description here.
The most common types of curves are ellipses, and amongst those circles are most often seen. As it is possible to specify a circle from just three points, and the method to do so is fairly straightforward and useful for making flags, circles are most often seen. Another frequently used method of defining a circle is to take two points and use it as a chord line, and then specify that the circle “bulges up” or “bulges over”1 the chord line by a specified distance.
The latter method can then be generalised to an arbitrary curve, but this is necessarily vague as multiple curves can satisfy the same constraints. To some extent, this is intended; curves are not drawn accurately and only have to resemble the description as drawn.
2.2.2 Areas and colours
Once the banner is cut up by lines and shapes, they bound areas. These can then be filled with colours. This is part of the definition of these words in a flag context, even though in daily life performing these actions would imply these without explicit instruction.
For various reasons, including visibility and æsthetics, areas have a minimum, positive and finite size for every flag. This minimum can at times alter the design of a flag as it can be derived from construction constraints.
As for colours, this is also fairly straightforward, though there are significant differences between ovexes and flags. In particular, ovecs colours are not authoritative – within reason, the colour of any area may vary as long as it satisfies these conditions:
- The colour is available – the maker of the ovecs is able to use it to make the flag. In particular, it means that if a ovecs requires a colour that is not found locally, then the manufacturer can and will substitute it for one that is as long as it is perceived to be similar.
- The colour is close – objectively, this means that it is closer to the target colour than to all other plausible colours. As the years go by, more and more plausible colours are added, but there are also tools to determine whether or not a colour is close enough in an official sense.2
- The colour is flat – the entire area can be coloured with (more or less) the same colour, preventing the usage of dyes that are too expensive to create even if it is technically available. It also disallows gradients and patterning to some extent – though see below for more information.
In modern times the number of target colours is at or around 40 to 50. 32 of them are in a five-dimensional colour space which resembles RGB but with two extra shades, one for the near-infrared and one for the near-ultraviolet, written in this five-number format \((i\; r\; g\; b\; u)\), where each variable may be 0 or 2. The remainder are other colours that are named in some cultures and so must be distinguished, like “warm brown” \(= (2\; 2\; 1\; 0\; 0)\), or “silver” which does not have a representation in this format.
2.2.2.1 Unusual colours
Historically, colours are generated from paint, rather than dye, and so it is fairly easy to create new colours by mixing. This means that ovexes generally are more colourful than flags.
Because of the increased colour acuity of a kilis and (again) how flags are used, one can relax the rule about adjacent colours. “metals” now include such colours as sky and lime, and merely indicate that the colour is “high luminosity”. Additionally there are some colours that have medium luminosity, which can coëxist with both metals and colours (low intensity colours).
In particular, the ovecs attitude to colour is much more liberal than flags, because their usage patterns and their method of creation makes it more amenable to such a creation. There are two particular innovations that have become acceptable to use in an ovecs in modern times that would be outright impossible to do with flags: Gradients and shiny colours.
Ovexes are allowed to have gradients in a limited sense. A gradient can be constructed on a flag subject to the following restrictions: (18|32)
- The gradient is not actually continuous change in colour but a step of three to six (inclusive) blocks of solid colour. While this sounds like a complete refutation of the term “gradient”, the difference in luminosity between adjacent steps in the gradient is still smaller than normally allowed.
- The two colours must have similar hues, and have to maximise the difference on both ends. That means that one side of the gradient must be a very dark colour, and the other side must be a very bright colour. If the two ends are black and white, then it is permitted for the gradient to extend to a colour rather go through grey.
- The gradient must span the entire length of the banner, and must be large enough to cover a significant area of it.
These rules help keep the gradient distinctive. It can be understood as a generalisation of the rule of tincture.
2.2.3 Devices
Some flags have designs that come from a design space different from those of ovexes, but for various reasons they have to appear on ovexes. These may be logos, which use geometry that is hard to describe; or they may be from something like heraldry, where complexity and elaboration is not just tolerated but accepted. Describing these systems in native ovecs terms may be outright impossible or it would be too difficult or unenlightening to do so (14|24). And so, devices are invented to solve this issue.
Devices consist of two parts: an anchor point, which is where the device “is” in an ideal sense, and one or more “scaling points”, which are used to calculate the size and orientation of the device.
Devices do not need to obey any rules regarding colour and area, and they may contain arbitrary detail. They are conceptually understood to be only “on” a single point in the graph.
A flag can have multiple devices, and while they can overlap this is not commonly done. It is up to the flag’s designers to figure out how to keep them away from each other by correctly specifying the scaling points.
2.2.3.1 Standard devices
Many times, flag designers wish to put within a flag some sort of symbolism. While this is normal, the fact of the matter is that there are certain concepts that are particularly popular and keep reappearing across unrelated designs. Designers and users alike have taken notice of this and quite unlike how it would have been done on Earth have created some kind of central repository to make explicit links between these abstract design patterns and the word or concept that it is linked to. Thus, the standard device is born.
As mentioned, standard devices are devices that represent some sort of common idea. These include:-
- emotions, such as joy or optimism;
- concepts, such as victory or struggle;
- devotion to something or someone, typically associated with faith or loyalty;
- professions, like writer or farmer;
- famous monograms that were invented elsewhere;
and so on and so on.
To qualify as a standard device the concept that it encodes should be, according to the Standard Device Register Stewards of the General Ovecs Society, “applicable to a broad spectrum of a sufficient populous society and comprehensible to, if not the broad majority of the international community, then at least to us”. It is entirely possible to end-run the inclusion criteria, however, if one were to invent a device that happens to gain massive currency in many places, whether that is because of deliberate manipulation or genuine virality. In that case, the registry must accept it as a standard device regardless.
2.2.3.2 Internal and external devices
As alluded to earlier devices are analogous to loanwords in a natural language; they follow a set of rules that are ultimately different from the rest of the system. That means that there is generally no control in the rules over what can be in a device.
However, there are some devices that do submit themselves to ovecs rules. Such devices are called “internal devices”, and they are designed in much the same way as ovexes are. All standard devices are also internal devices, but there are more besides that are not; for example, a country may decide to re-design their symbols and emblems so that it conforms to the ovecs æsthetics, which is something that’s frequently done in adjacent civilisations to the Ordžojan civilisation. These devices are designed separately from any single flag, and are instead included into them as things go. Yet they are still generally designed as if they are on a flag, and have descriptions that use the same language.
2.2.4 Inclusions
An included ovecs is a smaller ovecs used in a design of another ovecs. It is equivalent to placing another flag in canton. Unlike with Earth flags however, An included ovecs is placed in the centre, such that the two ovexes’ @C overlap.
By default, the height of an included ovecs is equal to the side length of the ovecs that includes it. That is, if they are both regular octagons, if an included ovecs has a height of \(1\), then the overall ovecs has a height \(1 + \star\). Designers are welcome to change the relative sizes of the flags, however, and also how it is placed within a flag.
Somewhat common in with ovexes but much rarely seen on flags is the inclusion of two or even more ovexes in an ovecs. In this case, due to space considerations, neither ovecs would be able be able to align their centre point to the original ovecs’ @C. In this case, the designer has a lot more freedom on placement.
The area not covered by the included flag is typically in some way “an extension” of it, and the flag is designed around the included flag. One particular use case of an included flag is when a station needs a flag and it wishes to adopt and extend the flag of the area that it serves. In that case, the extension will revolve around the station and its relation to the main flag.
In either case, the included flag is an inclusion, and therefore the flag as a whole is not an extension of the included flag. Therefore, it is not common practice to attempt to integrate the included flag into the main design. Historically this is because the central flag may change due to the patron of the entity – whose flag is represented by inclusion – also changing, and at a relatively rapid clip.
Indeed, included flags are used to indicate some kind of genetic relationship between the entity represented by the whole flag and the entity represented by the included flag, much like how putting a flag in the canton does with Earth flags. This practice has become much rarer in modern times due to the development of many-mounting, which we will discuss in a later chapter, but old flags continue to use this tactic and the semantics are not the same in any case.
In a technical sense, an inclusion is a special sort of device which is another flag. Its identity as a flag is not taken advantage of fully in the description however; it is presumed to be atomic with no inner structure to it other than its dimensions and centre point.
2.3 Flag measures
Flags are measured in three different set of length units. One of them is the ordinary unit of length that is used in general contexts, which in our case are SI units.
However, absolute length units are occasionally unsuitable, because ovexes, like flags, do not change in identity at all if they are made larger or smaller. As such, two length units are created to address the various types of invariants that flags are subject to.
It is to be noted that these length units have no name in any language, and are always written as bare numbers. However, for the sake of distinguishing between them, they have descriptive names given to them in documentation, which we will reproduced here.
2.3.1 The content unit
The contents on the flag all have to be in the same relative position to each other. This is accomplished by the usage of landmarks and measurements from those landmarks.
Specifying where such lines are drawn is done by way of an abstract unit of length which has no name but is occasionally referred to as the “content unit”. This unit of length is only good for one banner at a time; a length of 1 on one banner is not necessarily the same as a length of 1 in another banner. Instead, the size of this unit is determined by ensuring that as many relevant quantities as possible receive an integer.
The value \(\sqrt{2}\) is special and is usually indicated by *. This value is considered an integer for the purpose of measuring flags. For instance, the value \(3 + 4\sqrt{2} = 3 + 4\star\) is an “integer” for the purposes of scaling the length unit.
If a banner is a regular octagon and the design is “innumerate”, meaning that it does not need to use the content unit at all, then its side length is length 1 and the size of the banner as a whole \(1 + \star\).
2.3.2 The relational unit
As the size of the content unit is only useful within a flag, another length unit is needed to specify the size of a flag relative to other flags. This is where the “relational unit” comes into play. This length unit is useful amongst groups of flags, and with some care this can be extended to all flags in general.
The relational unit is defined simply by setting the height or width of some reference flag to be equal to some fixed value. As with the content unit within a single flag, this value is scaled in such a way that amongst the entire group, all of them have to be integers, though in this case it is required that the smallest flag should have a minimum value of 12. This reference flag is generally considered to be the most important flag in the group. For example, in a many-mounting situation where many flags are combined together to represent one overall entity, the flag that represents that overall entity would be considered to be the “most important flag”.
For most flags, which are regular octagons, using the height or the width would not result in any difference. For the flags that aren’t however, which one is used is important, and this is done in a case-by-case basis. In general, the longer of the two is selected, but some cultures would require the width or the height specifically.
The relational unit is also used to handle some modifications that are done to a flag outside of the usual flag design rules which we will describe in 3-usage.html#orgb451368.
The content unit is deeply unpredictable in size from flag to flag because of the large freedoms afforded to flag design. In contrast, the relational unit’s size is constrained because the rules of sizing flags relative to each other is comparatively much stricter. Because of this, the size of the relational unit does not commonly vary beyond the minimum size imposed by the previous paragraph.
The relational unit is usually expressed as a bare number, but if it also shows up with the content unit, then it is circled, for example: \Circled{12}.3
2.3.3 Unit equations
For any single flag in the world, there is an equation that describes the relationship between these three unit systems. This equation is usually put somewhere in the plan to create a flag and looks something like this: \(\Circled{12} = 15 = 16\text{ cm}\). This means that 16 centimetres is equal to 15 content units as well as 12 relationship units.
Similarly, if a flag designer wishes to indicate how tall or wide a flag is, he can write \(\Circled{12} = 470 + 470\star\), meaning that the primary dimension of the octagon, be it height or width, is \(470(1 + \sqrt{2})\). In this form, using the value \Circled{12} is customary, and if the octagon does not fit comfortably in a square, then examining the figure should give it the idea as to which dimension is referred to.
3 The legend
As explained in the history section, legends were invented as a solution to multiple entities claiming the same banner. Even with the expanded space that ovexes explore as opposed to flags, collisions still occur with enough frequency that virtually every ovecs authority in history – and so the General Ovecs Society – deemed a disambiguation strategy necessary.
Over time, organisations started deliberately using the same banner design for two similar items and then using the legend to distinguish between the two. There are plenty of use cases for this, especially in nation-states where nation, language and people are typically represented using the same flag and only distinguished using different legends. (34|23)
The legend is understood to be a short code that allows one to distinguish between things that coïncidentally have the same design, or to quickly create flags for similar objects that share similar symbols. It must follow these rules:-
- The legend is a rectangular piece of material that is the same as the material the banner is made of.
- It must have exactly two colours, one for the border and the text, and one for the background. It is not possible for the flag designer to specify the colours. Today, the two colours are black and white respectively, but historically this is not the case and this is up to whatever is most expedient for the ovecs maker, though he is obligated to choose two contrasting colours.
- The legend must contain an even number of graphemes. There is a soft upper limit of 12. The definition of a “grapheme” is dependent on the script. In general, it can be understood as a group of ink that represents some unit of speech or meaning.
- The legend must not be wider than 10 relationship units nor taller than 5 (where the banner has a height of 12). The height may be relaxed in cases where the script requires it. In particular, if the script is written vertically, then the height and width requirements are exchanged with each other.
A flag may include more than one legend. This is considered normal, and is employed for two reasons:-
- If two ovexes happen to share both the same banner design and have the same legend, a second legend may be used to disambiguate between the two. In this instance, the second legend may be omitted if there is otherwise no need for it to appear, but this varies from place to place.
- If the entity is bilingual, has two names, has two cultures or otherwise wishes to signal equality (or at least inclusion) between multiple different expressions of the same underlying thing, then they may all be included as legends. Here every legend must be present always.
Regardless of any statement of equality in status, if a legend has more than one ones closer to the ground are generally considered more important. That means if a secondary legend appears, it does so above the first one.
3.1 Placement
The legend is always placed below the banner. This is the rule that is always in force, but there are also additional, stricter rules that are used in more professional situations.
The strictest rules, which are used for those being held to the strictest standard, is to have the top of the legend be placed 9 below the bottom of the flag, in units where the size of the flag is 144.
3.2 Typography
Conventionally, the typography of the legend is described as “hostile”. This means that the typesetter is given significant latitude as to how the graphemes are to be placed within the banner, and the flag designer has correspondingly low say as to how the graphemes can be displayed. Principally, he can rely on two facts:-
- The letters would be arranged in a way that would be normal in ordinary running text. For example, if a script requires words to be written from left to right, then text on the legend will be arranged from left to right.
- There will be a large exclusion zone where no text can be placed. This is in the centre, where the legend would be attached to the pole.4 Exceptions are provided for languages that write text vertically and choose to do so on the legend.
The designer cannot, however, rely on specific spacing rules not guaranteed by the script to be used (such as kerning and tracking); additionally he does not control the font used, nor have direct control over the size, any decorations like underlines or struck-through. Thus, the specification of the legend is very limited, usually containing just the plain text of the legend.
Although labelled “hostile”, the manufacturer is expected to make a good faith effort to ensure that the legend is visible. That is, with whatever materials the flagman has on hand, he has to make a reasonable effort to ensure that the legend is made as legible as possible given the constraints imposed by the materials. Thus, the designer can at least depend on the flagmen to meet him halfway.
3.3 Documentation legends
Some legends are reserved for documentation purposes only. They cannot be used on real flags5 and are deliberately set aside to allow for use in fictional situations, documentation (such as this one), and other “meta” usages. These documentation legends consist of exactly two digits, written in the same script, that represents a digit sequence.
4 The pole
The pole is a nonessential part of the flag, and in fact it is so nonessential that for the most part the public does not know about it. Nevertheless, it is still a topic worthy of a brief discussion.
For the most part, flags do not define pole colours, and they are usually left as the default colour of whatever material the pole is made of (e.g. brown wood or silver metal). When they do, only three solid colours can be part of a pole, and if there’s more than one they must be striped. The directions of the stripes are usually horizontal or vertical, but can also be in any other direction if it is so warranted. The colour specifications are identical with colours on the banner, mentioned in section 2.2.2.
As mentioned earlier, the pole is not an essential part of the flag. Like the plate, it can be removed from a depiction of the flag without changing what it represents, but unlike the plate it does not have any special meaning that can be easily generalised to all flags. This makes them ignored even in places where plates would generally be included, explaining their general obscurity among the public.
All boards must be centred on the pole. Furthermore, they must have the same separation, usually equal to \(\Circled{\frac{9}{144}}\), though this is not strongly enforced. The top of the pole must stay between the bottom and the top of the banner, but where exactly cannot be defined by the flag and can be wherever is convenient to the flag maker. They can be fastened in any inconspicuous way as well, although the majority are done by gluing a handle to the back that slots into the hole.
5 The plates
5.1 Numeric plates
5.2 Non-numeric plates
5.3 Pacts
6 Basic mounting
7 Construction
7.1 Historical construction
7.2 Modern developments
8 Description
9 Æsthetic considerations
9.1 Rules and principles
Over the many decades that ovexes have been designed, a number of rules are created to form a basic sense of æsthetics that have been broadly agreed on. These have a practical origin, as they also make making flags easier using means available at the time, as well as making them easier to comprehend.
Like vexillology back on Earth, these rules are rarely followed to the smallest details in all cases. Instead, these should be thought of as ideals or principles: an ovecs that follows these rules is generally more likely to be considered æsthetic than otherwise.
We’ll outline a number of rules for flags below.
9.1.1 Rule of tincture (ovecs)
A area of light colour can only be bounded by areas of dark colours. Similarly, an area of dark colour can only be bounded by areas of light colours.
9.1.2 Rule of non-infinitesimals
There must be a certain value \(\delta a\) for which all areas described within a flag must exceed.
Strictly speaking, this does not apply to areas of colour in a device, as they are considered atomic and can contain an arbitrary figure. This is because devices are typically drawn elsewhere and stuck on. However, in practice, instead we have another quantity \(\delta a_D < \delta a\) which forms the minimum area for device drawings.
9.1.3 Rule of evens
The legend must consist of an even number of graphemes. The number of graphemes must not be excessive.
One additional constraint not mentioned is that there something of a soft limit as to the number of graphemes that can be included in the legend. The intention of a legend is to provide a short code to distinguish between things that coïncidentally have the same design, or to quickly create flags for similar objects that share similar symbols.
With the above in mind, a code consisting of too many graphemes would simply consist of entire words, which defeats the point of having a short code to distinguish things. In general, there is a soft cap of 12 graphemes, beyond which the legend becomes a caption which is unsuitable for this purpose.
Of course, how much a grapheme represents depends on the script. This gives the true limit to what can be written into a legend: a maximum of one word, whatever that may mean to the language in question. Using the culture prevalent at the present day, the three alphabetic scripts that are commonly used generally have a culture of abbreviation that makes it so that the graphemes to be chosen are worth approximately one letter in English. These would reference codes that are available in the Tree of Knowledge.
9.1.4 Principle of non-typography
Text in the legend must remain clear even in hostile typography. How the legend is written is largely beyond the control of the flag designer; the flagmen are given significant latitude to how it is written. In the modern day, the black text, white background and black border is standard primarily because it is the most expedient; however in the past the only requirement is that there is a border and that the text can be distinguished from the background.
Indeed, even in the modern day there are alternate ways to put the legend. Due to the octagonal shape of the banner, there are two crevices that are very receptive of glyphs. This allows for a display of a flag with its legend’s glyphs placed inside those crevices, as is demonstrated in the cover page of this very book.
9.1.5 Principle of description
A good flag is always describable using standard terminology. The best flags avoid devices, or can describe them “longhand”. A flag comes with a description, which is the flag but marked up with red lines that specify (somewhat informally) the proportions and angles of the flag in question. Though informal, the description is in such a way that the flag can be reconstructed even if it is drawn out of scale.
One of the more important implications is that complicated patterns that are beyond the ability of descriptions to handle can be considered to be not æsthetic. These are inevitable, however, due to historical reasons – as mentioned previously they are usually heraldic patterns or have similar provenance where such complexity is tolerated, accepted, or even celebrated. Thus, when these figures eventually make it onto flags, they are allowed in as elementary objects (i.e. without further substructure) and called “devices”. Thus, devices are analogous to charges in heraldry.
The presence of devices on a flag is not generally considered remarkable. Instead, if a flag does not have a device, yet still remains highly recognisable, then it is considered to be a “great flag”. One particular exception, given in the headline above, is that if a sufficiently simple device can be described “longhand”, i.e. using the normal description language to construct the device without reference to outside information, then its status as a device can be ignored. This sort of device is generally not particularly complex, and the requirement of being describable generally gives it a complexity ceiling and a certain æsthetic that all “good flags” end up converging on.
Even though devices continued to be used even in respectable flags, this restriction ends up influencing flag design in other ways. Over the years, flags tend to dispense with highly complicated figures included as devices, especially those related to natural objects like animals and plants. In their place are either stylised depictions of their more salient features, or their comparatively simpler-to-draw products. Even artificial objects tend to be simplified somewhat for the sake of easy specification.
This simplification also created a class of devices that are highly describable. Such “standard devices” typically have a general meaning, and are orientation-dependent. One such standard device is a particular quadrilateral defined as in figure 4, called “the tree”. It represents, amongst other things, motion, strength, and as its name suggests, trees and nature. However, rotating it by 180° would turn it into another device called “the club” which has separate meanings, and if it faces diagonally it would have yet other meanings. With the sharp point facing down, it is “the shovel”; and with the sharp point facing up, it is “the sword”.
Other “standard devices” include the pen, representing writing and journalism; and the lines, which represents text, books and literacy.
An analogue to the general prohibition on text on Earth flags is that they are considered not describable on ovecs, and as graphemes are generally fairly complex for what information they encode including them on the banner imposes a large penalty in being describable. However, such a rule is generally unnecessary as legends provide an obvious and effective outlet for anyone wishing to provide text that would otherwise appear on a banner.
9.1.6 Principle of colourlessness
A good flag can be recognised even without colour. Although colour vision is generally excellent for kilis, uncontrollable lighting conditions and difficulties in securing colour resources in historical eras make it so that being able to remain consistent in a specific shade is generally impossible. For this reason, the number of colours that are permissible in a flag is generally quite small compared to other things, though still much higher than on Earth flags.
Nevertheless, the best flags can be recognised even in “outline” form. The “outline” form of a flag is simply the flag but with lines drawn between areas of constant colour, as well as outlining devices which may or may not have their own rules regarding how it is outlined. However, strips of colour inserted as fimbriation are disregarded and is counted as the line drawn between areas of constant colour.
This principle generally discourages basic colour pinwheels, which is analogous to colour bands or tricolours on Earth flags. (38|54) Along with the principle of description, there is both a complexity floor and ceiling when it comes to ovecs design, which is the basis for ovecs æsthetics.
Some flags do not have colour information at all, and only exist in outline form. These are called “colourless flags” and their æsthetic value is somewhat complicated. On the one hand, their colourlessness is considered highly æsthetic; on the other hand, there is the distinctiveness ceiling is lowered by removing a dimension from design. They are thus sometimes considered a separate thing from ovexes, which is also appropriate as colourless flags appear more often in print media and letterheads.
If they do appear as a physical ovecs outdoors, their colours are decided similarly to that of legends; in modern times, the colours are fixed with the outline being in some shade of dark blue and the background being white with an optional black border for the banner; in the past, and in certain other contexts, colours are determined by external concerns such as availability of materials.
9.1.7 Principle of innumeracy
The best flags do not rely on distance measurements. When placing features on a flag, there are some ways that one can specify it, using the methods outlined in section 2.2.1.
Some of these rules require a distance to be given. The unit of distance is entirely arbitrary and differs from ovecs to ovecs, relative to only the smallest feature on the flag that requires description, which makes it somewhat arbitrary and otherwise not pretty. Thus, it would be much nicer if one can avoid using them altogether when describing the flag.
9.2 Following the rules
Like with Earth flags, following these rules are not at all mandatory and many flags – even ones considered good flags – violate some or even most of the rules.
The rules are generally divided into six types, ordered by how likely one might find a violation in the wild:-
- Rules borne by definition, which, if violated, results in an object that is no longer an ovecs. These can still be beautiful, or ovecs-adjacent, but they are not ovexes.
- Rules borne from practical limitations, which cannot be circumvented without new technology which in turn might not be readily accepted. Consequently these rules are always followed.
- Rules that facilitate ease of perception and legibility, which, if followed, will allow flags to be easily identified. In this case, new technologies that alter perception, such as new media and display methods, can change these rules.
- Rules that facilitate ease of production, which, if followed, allow for flagmen to create flags easily. Again, new technologies that change how flags are produced can change what counts as being easy to produce and thus change the rules accordingly.
- Rules that are cultural or political, which are inherited from cultural constraints and form part of the æsthetic of those that are represented by the flag. These rules are rarely written out and have to be inferred from existing examples. As culture changes and multiple cultures interact, these rules are also liable to change, again without formal notice.
- Other rules, which are rules that do not otherwise fit into the above categorisations. These are also generally unwritten and are equally as fluid when it comes to content, enforcement, or even awareness.
The principles outlined in this section generally belong to those that facilitate ease of perception and production. Stricter rules (further above) are typically implicit or included by the term “ovecs”; those that are looser (further below) are either enforced with other mechanisms or are otherwise easier to ignore. They are further divided by “principles”, which are easier to circumvent, and “rules”, which are harder.
Footnotes:
These terms are defined as such:
- “Bulge up”
- The circumference covers the minor segment of the circle.
- “Bulge over”
- The circumference covers the major segment of the circle.
The entity that the ovecs represents may arbitrarily decide that two colours are close enough even if it is not so in an official sense.
If technical restrictions prohibit circling numbers, then it is acceptable to use round brackets instead: (12). This is not a problem with Pasaru typography however.
Historically, this is for the fact that a nail would be driven into the legend, and it would interfere with normal reading if a grapheme were to be directly on top of it.
Specifically, if someone attempts to use one on a flag that is meant to identify something in the world, then he would have no recourse if someone else disputes its usage to the General Ovecs Society or otherwise.